![]() ![]() Yep, those little ears are still flapping around. As in the first game, you return to a monastic library in between chapters, where larger plot beats are told by leafing through an illustrated tome, lit only by guttering candles the shifting sense of scale and place achieved by transporting you between the ‘real’ world and the ‘storybook’ world suits the VR experience perfectly. An initially familiar plot continuing Quill’s ‘hero's journey’ takes some detours in unexpectedly zesty directions, cribbing from myth, legend, and even the Marvel Cinematic Universe. Your role, that of ‘The Reader’, is further fleshed out in the story itself, as the lore examines previous Readers and their place within the fantastical world of Moss. These new interactions not only feel intuitive, but force a faster (but rarely frantic) approach to puzzles and combat alike. By the end of the game you’ll be tossing different weapons to Quill for her to catch, and timing your use of new magical abilities to synchronise with her traversal - you feel like a team. More than just waving at Quill, or sliding the odd puzzle piece, this time around your relationship feels closer, and the experience is a lot more rewarding because of it. Sony’s own first-party mascot may still have the edge in terms of polished, colourful fun, but Polyarc have made a big step forward in exploring the gameplay opportunities presented by playing in first- and third-person at the same time. In comparison with a blockbuster VR platformer like Astro Bot Rescue Mission, I’m pleased to say that Moss: Book II fares incredibly well. Moss: Book II is the best sort of sequel - keeping the good bits, smoothing out the rougher sections, and keeping an eye firmly on providing a bigger and more expansive experience. The drip-feeding of new puzzle types can be a little slow at times, but by the final chapters you’ll be guiding Quill through new gravity-inverted environments, and combining all of your accrued abilities. Those who've yet to play the original Moss and would like to do so before the sequel's 21st July launch on Meta Quest 2, can currently pick up the first game with a 25% discount, but only for the next three days.Encounters with non-anthropomorphised animals enhance the sense of scale.Įven the puzzles have been punched up for this follow-up title, with bigger and more complex sequences needing to be figured out in order to advance. " a sequel that plays it safe, and there were plenty of points at the beginning where I felt like I'd seen it all before, especially in regards to the enemies - but the emotional twists and the new gameplay mechanics introduced later on ensured I was left wanting more by the end." "Moss: Book 2 is without a doubt a game that deserves to be played, especially if you fell in love with the original," Ian wrote. ![]() ![]() ![]() Polyarc's sequel initially launched for PSVR earlier this year, and Eurogamer's resident virtual reality aficionado Ian Higton was delighted to revisit the series' cinematic blend of puzzling and combat in his glowing Moss: Book 2 review. Moss: Book 2, which picks up immediately after the events of the first game, once again builds its action around a hybrid of first-person and third-person perspectives as players, in the role of an omniscient spirit, help guide mouse protagonist Quill on her quest to free the land from the clutches of the evil Arcane. We knew it was coming, but Moss: Book 2 finally has a release date on Meta Quest 2, with Polyarc's adorable VR adventure sequel set to make the jump from PSVR on 21st July. ![]()
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